




Created in a custom game engine, “Inline:Out of Time” is an adrenaline-fueled 2D action platformer packed with high-speed deliveries, urban parkour, and rail-grinding.
I worked on this project Fall 2022 to Spring 2023 as part of my projects class in DigiPen Institute of Technology in a team of 12. I was an Art Lead, environment artist, and Spine2d Rigging artist.
The game is available to play on Game Gallery, and Steam.
Contributions:
Organised timelines, art asset list, and art meetings. Created guides on using Unity (initial prototyping), and assisted with implementing 2D assets into our custom game engine.
Rigged and created skins for all 4 characters in the game— total of 31 skins .
Created tilesets (4x), 72 props, 12 vfx assets.
Artpassed every level (5) in the game with Tiled.
Designed, created, and artpassed my own level using Tiled in collaboration with our audio programmer.
Steam achievement icons.
Inline:Out of Time Spine2D rigging overview
Character art: Simi Randhawa. Animations by Kira Shinoda

Designed, illustrated, rigged, animated, and implemented. 16 skins total - 3 animations!

Fake 3d box. Illustrated, rigged, animated, and implemented.

Hand rotation based on orientation of boombox.

Rigged and created skins.

One skeleton - 3 characters and a coat that can all be animated individually. Faked physics with constraints. Lots of functionality.